To our surprise we found him massing a huge number of weak ground units, slugga boys, and our small band of space marines and eldar fought back a huge tide of orks. My fondest memory was when me and my brother, as space marine and eldar, were getting ready to wipe out the last ork Ai. Half the fun is letting a players imagination take over. Grand strategy should be far more important than micro and dancing. Oh and also, don't let it be a battle of who can click the most per minute.
Space furries, space Egyptians, space america is so damn boring. Seeing units get killed with the same animations is boring.Īlso, original cool factions are a plus. Honestly I don't know why I didn't like that game but I didn't have much fun.ĭawn of war had sync kills. There was something about each faction I hated rather than something I liked. I have no idea but I just never really had a good time with this game. Ignored request to have options for the resources which gave tutlers no way of making long games happen on small maps. Ignored the outcry for map editors while having a limited amount of maps. Tried something new with resource mechanics The orbital thing made games longer but I don't think I was having fun during those times it just took forever. Undefendable artillery, once those were built you had to go kill it and while you are at it why nor kill the base.